There is a childlike joy that doing well in Tiny Trax, but it doesn’t mean that it is going to be everyone cup of tea as moments where you mess up and lose at the last second could frustrate. Let's talk about price and the longevity of the game it's just £13 and while you can easily play on all of the tracks within an hour, you're unlikely to come in first much in that time as it really does take some time to get into it properly. In both modes you can either play one track at a time or you can play in the Cup modes that will pit you against all 4 tracks of a chosen environment or there is the all Star Cup made from a selection of tracks from each of the different environments. There are both solo player and a multiplayer modes available, with the multiplayer allowing for 2-4 players in public or private lobbies. So what can seem like quite shallow game play at first becomes quite an intricate rhythm game that if you want to get ahead means you're going to have to find a groove on each of the tracks as the AI cars in the single player modes don’t hold back much, so you have a skill curve to get over if you want to win. The ability to change sides of the track means that if you want to get round the track the quickest then you really want to be on those inside Lanes. Then we have the boost and lane switching to manage managing your boost effectively can take a bit of working out for the different tracks and very much becomes a case of knowing when to use it or when to regain it in the corners. But let's move on from my googly eyed nostalgia trip and talk about how the game works its a departure from classic slot car racing as your cars don’t go careening off the track on the corners instead there is a drift mechanic at play as you take a corner you have to manage your drift with your left thumbstick keeping a drift indicator in the green, getting this right will get you around the corner quickly while charging your boost, but mess the drift up and the indicator bar will go red slowing you down. All of this is rendered beautifully in a distinctive illustrative style, with meticulous attention to detail, with tracks getting their own little sub-themes on the wider environments and little references from films/stories that are scattered about like amusing treasures to find. With a wide range of complexity across the 12 tracks on offer, including jumps, loops and even under water sections where you can duck your head under the ocean and all the game sound and music changes as though you have really submerged your head into water to watch your tiny car race across the sandy ocean floor track. Tiny Trax gives you the whole environments in which these tracks belong, not just the tracks themselves, so if you were a kid with a good imagination and an unlimited budget then Tiny Trax is in the ballpark of what you would get with all its little details set across three themed environments tropical, fire and Ice and space. Unlike the Scalextric's sets that I unboxed as a kid to find that at the end of the day they were just bits of plastic sitting in my bedroom, Tiny Trax transports you into the that world that previously could only exist as boxwork art. Tiny Trax taps into a bit of nostalgia of me and that may sound like an odd statement for a Playstation VR game, but bear with me here as you Tiny Trax taps into a bit of nostalgia of me and that may sound like an odd statement for a Playstation VR game, but bear with me here as you see Tiny Trax is basicly the box art of every over the top stunt slot car race set that I saw as a kid and FuturLab has tapped into and poke a bit of fun with that idea nicely with what you see in the trailers and marketing for their latest title.
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